So, the game does it the first time, based on your graphical settings you set the game to. The reason why the shaders aren't compiled before, by the developers, and include that in the game files, is that with the ability to customize graphic settings, you can have too many possibilities of shaders to include. No Man Sky), but normally it should always be enabled. On absolute rare times, it needs to be turned off, due to a game engine bug (ahem. The feature to turn shader cache on or off is there mostly for developers. If you change game visual settings, the shaders needs to be recompiled, and therefore cache is redone. The compiled script can be cached so that future load times are faster. Shaders is a script that gets compiled at when the game loads to apply visual effects. I have a 1TB hard drive as well which is used for excess storage. TRADEMARK FREE ZONE - Network Solutions has no knowledge of whether any content on this. I have many games in my PC, after some testing it shows Mass Effect Andromeda generates around 200mb cache, Star Wars Battlefront 2 generates 300mb and Battlefield V generates 400mb, which means every time I launch one of these games after the other, the shader is. The main game I play is CS:GO and I have it on my 500 gb ssd along with my operating system. Zilizopendwa115.site/yuzu-shader-cache-download Network Solutions. Just searched for the issue, I find out the shader cache will purge itself when exceeding a limit, for me it is around 600mb. I don't know whether or not I should keep it enabled.